Potential Applications of Manual Games,

Abstract

The author believes that manual games, in the sense of games in which human players make move-to-move decisions in an environment which makes the consequences of these decisions ultimately fairly clear to the players, have an important role to play in the analysis of dynamic decision processes. This is especially true if the decision process is one which is important, but which does not take place frequently enough for a body of reliable real world experience to be built up. War between the great powers is an example of such a decision process. However, in order for manual games in the defense area to be in maximum use, there are three measures which should be taken: 1) Higher standards of documentation should be instituted in manual gaming exercises; 2) Automation should be introduced into the control function without eroding the involvement of players in the game; and 3) Manual games should be institutionalized so that good games are kept alive. Whether this should be done by war colleges welcoming guest players, or by some special arrangement with a defense contractor, or by some other arrangement is a subject for further study. But the expensive and unproductive cycle of game creation, application, and decay ought to be broken. Additional keywords: artificial intelligence; war games; game theory.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1984
Accession Number
ADA152541

Entities

People

  • T. A. Brown

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Automation
  • Command And Control
  • Computer Programs
  • Computer Science
  • Computers
  • Dead Time
  • Game Theory
  • Lessons Learned
  • Military Applications
  • Operations Research
  • Shelf Life
  • Space Systems
  • Video Games
  • War Colleges
  • War Games
  • Warfare

Fields of Study

  • Education

Readers

  • Game Theory.
  • Instructional Design and Training Evaluation.
  • Systems Analysis and Design

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy