Design Guidelines for User Transactions with Battlefield Automated Systems: Prototype for a Handbook

Abstract

This document is a prototype of a handbook of human factors guidelines for achieving more effective user transactions with battlefield automated systems. A methodology that has proved useful in deriving guidelines for higher order aspects of human-computer interaction is described. The method is based on a comparative analysis of common or universal transactions associated with existing data processing systems. The methodology, conceptual framework, and format of the guidelines developed during the course of this project appear to provide a productive approach to improving the process of 'technological transfer' of data from human factors researchers to other members of system design teams involved in the design and development of battlefield automated systems. In addition, the concept of Behavioral Interoperability is propounded and discussed. Interoperability is recognized as an important design goal with respect to various physical/mechanical components of automated systems. The work here demonstrates that the concept can be productively extended to the behavioral domain. Keywords: Battlefield automated systems, Design guidelines, Functional standardization, Human-computer interaction, Design criteria, User/operator transactions, Soldier-machine interface.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1984
Accession Number
ADA153231

Entities

People

  • J. L. Gates
  • R. C. Sidorsky
  • R. N. Parrish
  • S. J. Munger

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Cognitive Systems Engineering
  • Computer Programming
  • Control Systems
  • Data Displays
  • Data Processing
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interfaces
  • Information Processing
  • Information Science
  • Information Systems
  • Information Transfer
  • Motor Skills
  • Personnel Management
  • Psychology
  • Software Development

Fields of Study

  • Computer science
  • Engineering

Readers

  • Software Engineering.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.