A Micro-Computer Model for Army Air Defense Training.

Abstract

This thesis details the development of the Air Defense War Game Support Microcomputer Program, which provides one-on-one probabilities of engagement and kill for a variety of forward-area air defense systems against different types of aircraft. Each air defense system is described by type (Vulcan, SGT York, Redeye, Stinger, or Chaparral), location (Europe, desert or jungle) and effectiveness level (0.0 to 1.0). Each aircraft is described by type (helicopter, transport or fighter), tactic (pop-up, lay-down or fly-over), and profile or aspect presented to the air defense system (head-on, crossing, or tail). The results of an interaction between an air defense unit and an aircraft are determined by comparing a program generated random number with threshold values calculated from data tables. The displayed results of an engagement include whether the aircraft is engaged, whether the aircraft is hit and destroyed or mission suppressed, and whether the air defeense system suffers any attrition from an aircraft that was engaged but not destroyed or suppresseed.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1985
Accession Number
ADA154433

Entities

People

  • D. L. Bolte

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Aircrafts
  • Attrition
  • Computer Programming
  • Computer Programs
  • Computers
  • Defense Systems
  • Forward Areas
  • High Level Languages
  • Operating Systems
  • Operations Research
  • Personal Computers
  • Programming Languages
  • Standards
  • Students
  • Training
  • War Games

Readers

  • Aerospace logistics and air mobility.
  • Marksmanship and Weaponry.