The Role of Automated War Gaming in Strategic Analysis,

Abstract

For the last several years, The Rand Corporation's Strategy Assessment Center (RSAC) has been developing a new framework for strategy analysis. This paper reviews the effort and discusses early RSAC experience with automated war gaming, which includes not only computerized force modeling and bookkeeping, but also automated decision making. The initial focus was on strategic forces. It became obvious that Rand also had to handle major conventional conflicts as well, since the use of strategic forces seemed most likely to escalate from theater conflict. Furthermore, most analysts felt that the outcomes of theater conflicts were critical to the outcome of the war even after the employment of strategic forces. Rand is therefore producing a simulation of integrated, global conflict, which assesses the capabilities of both conventional and nuclear forces in various contigencies. Rand also emphasized model flexibility that facilitates sensitivity testing of both military and political issues--providing the capability to answer a broad range of 'what if?' questions.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1984
Accession Number
ADA156730

Entities

People

  • B. W. Bennett
  • P. K. Davis

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • Air Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Central Europe
  • Computer Languages
  • Computer Programs
  • Computers
  • Control Systems
  • Department Of Defense
  • Europe
  • Expert Systems
  • Geography
  • Military Operations
  • Military Training
  • Strategic Analysis
  • Training
  • War Games
  • Warfare
  • Warning Systems

Readers

  • Strategic Security Studies
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.