An Experiment in the Value of Information Correlated to the Way the Information is Presented.
Abstract
This thesis investigates the quality of decisions made as a function of the method of representing information and the amount of information presented. A software-controlled sequential decision experiment was conducted. A variation of the game of chess was used as a low-level surrogate for battlefield scenarios. The object was to determine if the amount and method of representing information significantly affected the quality of the decisions made. The analysis of the collected data indicated that seveeral factors affected the measure of effectiveness. The situation or scenario, the experience of the subject, the way information is represented, and the amount of informatiojn all affect the quality of decision made. Multicolored displays of information helped novice decision makers perform better than experienced decision makers.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 1985
- Accession Number
- ADA157326
Entities
People
- J. E. Peterson
Organizations
- Naval Postgraduate School