An Experiment in the Value of Information Correlated to the Way the Information is Presented.

Abstract

This thesis investigates the quality of decisions made as a function of the method of representing information and the amount of information presented. A software-controlled sequential decision experiment was conducted. A variation of the game of chess was used as a low-level surrogate for battlefield scenarios. The object was to determine if the amount and method of representing information significantly affected the quality of the decisions made. The analysis of the collected data indicated that seveeral factors affected the measure of effectiveness. The situation or scenario, the experience of the subject, the way information is represented, and the amount of informatiojn all affect the quality of decision made. Multicolored displays of information helped novice decision makers perform better than experienced decision makers.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1985
Accession Number
ADA157326

Entities

People

  • J. E. Peterson

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Air Force
  • Alphanumeric Displays
  • Battlefields
  • Computational Science
  • Computer Programming
  • Computer Programs
  • Computers
  • Databases
  • Information Processing
  • Information Science
  • Operations Research
  • Security
  • Social Sciences
  • Statistical Analysis
  • Training
  • United States
  • War Games

Readers

  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.