Automated War Gaming: An Overview of the Rand Strategy Assessment Center,
Abstract
The RSAC(Rand Strategy Assessment Center) grew from a 1978 Defense Science Board concern about the state of the strategy assessment art. War gaming was contextually rich but lacked systematic reproducibility. Analytic modeling/simulation provided systematic reproducibility but lacked contextual richness. The RSAC is developing an automated war-gaming system that integrates both paths, capturing the best features of each. The RSAC replaces human teams with rule-based expert systems of Red, Blue, and nonsuperpower behavior. Red and Blue decisionmaking is structured hierarchically, in a manner that reflects the Red and Blue command structures as well as their command and control characteristics. The National Command Level (NCL) is the highest superpower decisionmaking level. The Global Command Level (GCL) is responsible for coordinating the activities of the war plans associated with each active region of the world. The Supertheater Command Level (SCL) is laso a coordinating plan, responsible for those world regions having more than one active theater. The Area Command Level (ACL) is the lowest superpower decisionmaking level. The Operational Command Level (OCL) is responsible for the daily detailed combat management adjustments. The Force Agent, the RSAC system's analytic modeling element, simulates precombat and combat operations.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 01, 1985
- Accession Number
- ADA158337
Entities
People
- H. J. Shukiar
Organizations
- RAND Corporation