Automated War Gaming: An Overview of the Rand Strategy Assessment Center,

Abstract

The RSAC(Rand Strategy Assessment Center) grew from a 1978 Defense Science Board concern about the state of the strategy assessment art. War gaming was contextually rich but lacked systematic reproducibility. Analytic modeling/simulation provided systematic reproducibility but lacked contextual richness. The RSAC is developing an automated war-gaming system that integrates both paths, capturing the best features of each. The RSAC replaces human teams with rule-based expert systems of Red, Blue, and nonsuperpower behavior. Red and Blue decisionmaking is structured hierarchically, in a manner that reflects the Red and Blue command structures as well as their command and control characteristics. The National Command Level (NCL) is the highest superpower decisionmaking level. The Global Command Level (GCL) is responsible for coordinating the activities of the war plans associated with each active region of the world. The Supertheater Command Level (SCL) is laso a coordinating plan, responsible for those world regions having more than one active theater. The Area Command Level (ACL) is the lowest superpower decisionmaking level. The Operational Command Level (OCL) is responsible for the daily detailed combat management adjustments. The Force Agent, the RSAC system's analytic modeling element, simulates precombat and combat operations.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1985
Accession Number
ADA158337

Entities

People

  • H. J. Shukiar

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Attrition
  • Central Europe
  • Combat Operations
  • Command And Control
  • Computer Programming
  • Computer Programs
  • Conventional Warfare
  • Europe
  • Language
  • Military Operations
  • Nuclear Weapons
  • Simulations
  • Strategic Analysis
  • United States
  • War Games
  • Warfare

Readers

  • Game Theory.
  • Military History of the United States in the 20th Century.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control