A Design for War Prevention Games,

Abstract

The present Note has two major purposes: (1) To develop an integrative model of the Soviet-American relationship in crises which integrates the behavioral processes involved in the political decisions with the strategic, political, and military substance that is crucial to reality-based policymaking; and (2) to explore means of implementing the model in a technologically sophisticated, multi-party gaming design. Major models that analysts have posed to describe how wars grow out of crises have been considered. The Integrated Model shows promise for fruitfully combining traditional foreign policy and strategic perspectives with behavioral and systems science concepts in the analysis of nuclear crisis prevention and management between the superpowers. The authors then present a manual politico-military game design based on the Integrated Model, which would use empirical constructed data bases to inform and refine policy-oriented hypotheses.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1985
Accession Number
ADA158355

Entities

People

  • J. P. Kahan
  • R. E. Darilek
  • W. M. Jones

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Behavioral Sciences
  • Computer Programs
  • Contingency Operations (Military)
  • Foreign Policy
  • Foreign Relations
  • Game Theory
  • International Conflicts
  • International Organizations
  • International Relations
  • Military Science
  • Psychology
  • Recreation
  • Second World War
  • Social Psychology
  • Treaties
  • United States
  • War

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Strategic Security Studies
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.