Effects of Target Acquisition and Prioritization Information on Gunner Simulator Performance
Abstract
The objective of this research was to determine if automated target location and prioritization information would facilitate tank gunner performance. Armor Crewmen individually completed two sessions (phases) of 50 sabot rounds using a part-task, arcade type M60A1 gunnery simulator, Battlesight. A 2x2 design was used with the target location window display either present or absent in Phase I and present or absent in Phase II. Gunners were scored on the time required to fire 50 rounds, the number of hits on enemy tanks, the number of times they were killed by enemy tanks, and the number of points scored during the session. Soldiers with access to the target prioritization and location information took less time to fire 50 rounds and were killed less frequently than soldiers without access to this information. Soldiers who first used the window and then were shifted to no window showed large decrements in performance; soldiers shifted from no window to window showed significant improvement in performance. Soldiers reported that access to the target information was a valuable aid in detecting targets. Keywords include: Armor; Battlesight; Gunnery; Simulator; Tanks; Target acquisition; Training devices; Vehicle 2 integrated intelligence; and (V(INT)2).
Document Details
- Document Type
- Technical Report
- Publication Date
- May 01, 1985
- Accession Number
- ADA160295
Entities
People
- Bob G. Witmer
- Jared B. Jobe
Organizations
- U.S. Army Research Institute for the Behavioral and Social Sciences