Effects of Target Acquisition and Prioritization Information on Gunner Simulator Performance

Abstract

The objective of this research was to determine if automated target location and prioritization information would facilitate tank gunner performance. Armor Crewmen individually completed two sessions (phases) of 50 sabot rounds using a part-task, arcade type M60A1 gunnery simulator, Battlesight. A 2x2 design was used with the target location window display either present or absent in Phase I and present or absent in Phase II. Gunners were scored on the time required to fire 50 rounds, the number of hits on enemy tanks, the number of times they were killed by enemy tanks, and the number of points scored during the session. Soldiers with access to the target prioritization and location information took less time to fire 50 rounds and were killed less frequently than soldiers without access to this information. Soldiers who first used the window and then were shifted to no window showed large decrements in performance; soldiers shifted from no window to window showed significant improvement in performance. Soldiers reported that access to the target information was a valuable aid in detecting targets. Keywords include: Armor; Battlesight; Gunnery; Simulator; Tanks; Target acquisition; Training devices; Vehicle 2 integrated intelligence; and (V(INT)2).

Open PDF

Document Details

Document Type
Technical Report
Publication Date
May 01, 1985
Accession Number
ADA160295

Entities

People

  • Bob G. Witmer
  • Jared B. Jobe

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Human Systems
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Analysis Of Variance
  • Computers
  • Control Systems
  • Data Analysis
  • Detection
  • Hit Probabilities
  • Military Research
  • Moving Targets
  • Simulators
  • Social Sciences
  • Standards
  • Target Acquisition
  • Target Detection
  • Target Recognition
  • Training
  • Training Devices

Readers

  • Instructional Design and Training Evaluation.
  • Marksmanship and Weaponry.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.