Orientation, Surrogate Travel, and Gender Differences in Videogame Strategy
Abstract
This research note examines the information processing components of a videogame called MAZE, in order to determine if males and females differ in the basic cognitive skills required by the game. While videogame performance was similar for males and females, the cognitive components underlying game performance were not the same. Since individuals who seemingly use different cognitive skills show similar levels of game performance, different strategies apparently may be employed to achieve the same results. Future instructional paradigms should provide for flexibility in strategy development, so that learners may make the best use of their individual cognitive strengths.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 01, 1985
- Accession Number
- ADA162783
Entities
People
- Bethany H. Drum
- Sharon Tkacz
Organizations
- U.S. Army Research Institute for the Behavioral and Social Sciences