Orientation, Surrogate Travel, and Gender Differences in Videogame Strategy

Abstract

This research note examines the information processing components of a videogame called MAZE, in order to determine if males and females differ in the basic cognitive skills required by the game. While videogame performance was similar for males and females, the cognitive components underlying game performance were not the same. Since individuals who seemingly use different cognitive skills show similar levels of game performance, different strategies apparently may be employed to achieve the same results. Future instructional paradigms should provide for flexibility in strategy development, so that learners may make the best use of their individual cognitive strengths.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1985
Accession Number
ADA162783

Entities

People

  • Bethany H. Drum
  • Sharon Tkacz

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Educational Technology
  • Information Processing
  • Information Science
  • Land Navigation
  • Military Research
  • Navigation
  • Orientation (Direction)
  • Reasoning
  • Regression Analysis
  • Rotation
  • Social Sciences
  • Stationary
  • Training
  • Two Dimensional
  • Virtual Reality
  • Vocabulary

Fields of Study

  • Psychology

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Game Theory.
  • Instructional Design and Training Evaluation.