The Fractal Geometry of Nature; Its Mathematical Basis and Application to Computer Graphics

Abstract

Fractal Geometry is a recent synthesis of old mathematical constructs. It was first popularized by complex renderings of terrain on a computer graphics medium. Fractal geometry has since spawned research in many diverse scientific disciplines. Its rapid acceptance has been achieved due to its ability to model phenomena that defy discrete computation due to roughness and discontinuities. With its quick acceptance has come problems. Fractal geometry is a misunderstood idea that is quickly becoming buried under grandiose terminology that serves no purpose. Its essence is induction using simple geometric constructs to transform initiating objects. The fractal objects that we create with this process often resemble natural phenomenon. The purpose of this thesis is to present fractal geometry to the graphics programmer as a simple workable technique. We hope to demystify the concepts of fractal geometry and make it available to all who are interested. Keywords: Stochastic terrain modelling.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1986
Accession Number
ADA165185

Entities

People

  • Michael E. Gaddis
  • Michael Zyda

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Space

DTIC Thesaurus Topics

  • Algorithms
  • Computational Science
  • Computations
  • Computer Graphics
  • Computer Programming
  • Computer Science
  • Computers
  • Engineering
  • Fish
  • Geometry
  • Information Science
  • Iterations
  • Mathematical Models
  • Random Number Generators
  • Random Variables
  • Three Dimensional
  • Two Dimensional

Readers

  • Educational Psychology
  • Materials Science (Mechanical Engineering).
  • Mathematical Modeling and Probability Theory.