On the Adapting of Political-Military Games for Various Purposes

Abstract

Political-military gaming has long been used as a procedures for the study of international confrontations and conflicts, for the professional socialization of groups of scholars and operators interested in the interplay of political and military factors in area confrontations, and for the education and training of people who may-- in actuality--subsequently become involved in dealing with such confrontations. The basic structure and procedures of this type of gaming are subject to considerable variation. In fact, the variable natures of the confrontations or conflicts that might be addressed and the differing objectives that inspired the use of the game make it appropriate to alter the basic structure and procedures. These variabilities also make it difficult to describe the appropriate procedures and structures in the abstract, in the absence of a specified crisis situation and game objective. Nevertheless, this Note attempts to describe such structures and processes. The Note was prepared at Rand as part of a 'Middle East War Gaming Exercise' for Project AIR FORCE with joint support from the U.S. Army.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1986
Accession Number
ADA166875

Entities

People

  • William M. Jones

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Agreements
  • Air Force
  • Clocks
  • Computer Programs
  • Computers
  • Contingency Operations (Military)
  • Education
  • Game Theory
  • International Conflicts
  • International Organizations
  • Middle East
  • Military Transfers
  • Negotiations
  • Security
  • Simulations
  • Training

Readers

  • Game Theory.
  • Strategic Security Studies
  • Systems Analysis and Design