RAMBOT (Restructuring Associative Memory Based on Training): A Connectionist Expert System That Learns by Example.

Abstract

Expert systems seem to be quite the rage in artificial intelligence, but getting expert knowledge into these systems is a difficult problem. One solution would be to endow the systems with powerful learning procedures which could discover appropriate behaviors by observing an expert in action. A promising source of such learning procedures can be found in recent work on connectionist networks, that is, massively parallel networks of simple processing elements. This paper discusses a connectionist expert system that learns to play a simple video game by observing a human player. The game, Robots, is played on a two-dimensional board containing the player and a number of computer-controlled robots. The object of the game is for the player to move around the board in a manner that will force all of the robots to collide with one another before any robot is able to catch the player. The connectionist system learns to associate observed situations on the board with observed moves. It is capable not only of the human player, but of learning generalizations that apply to novel situations. Keywords: Parallel distributed processing.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1986
Accession Number
ADA172196

Entities

People

  • Michael C. Mozer

Organizations

  • University of California, San Diego

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Artificial Intelligence
  • California
  • Cognition
  • Cognitive Science
  • Cognitive Systems Engineering
  • Computer Programming
  • Computers
  • Content Addressable Memory
  • Engineering
  • Human-Computer Interaction
  • Human-Machine Interaction
  • New York
  • Operating Systems
  • Pattern Recognition
  • Plastic Explosives
  • Psychology
  • Video Games

Fields of Study

  • Computer science

Readers

  • Artificial Intelligence
  • Robotics and Automation.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML
  • Autonomy