Artificial Intelligence Concepts and the War Gaming Environment: A Case Study Using the TEMPO War Game.
Abstract
With the introduction of computers, war games became increasingly sophisticated yet most current war games are either too slow, not realistic, or use the computer as a referee only and not as a player. An approach is discussed in the context of TEMPO, a force planning war game currently used by the Air Force at its Squadron Officers School. This thesis involved the development of a version of TEMPO in which a computer expert system takes the place of one of the players, and an intelligent computer instruction system that takes the place of the section leader. The system is implemented on a microcomputer allowing its use in professional military education seminar courses.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 1986
- Accession Number
- ADA172782
Entities
People
- Gregory B. White
Organizations
- Air Force Institute of Technology