Designing Interactive Tutorials for Computer Users: Effects of the Form and Spacing of Practice on Skill Learning.

Abstract

This paper aims at finding the optimal combination of written instruction and on-line practice for learning a new computer application. Experimental subjects learned commands for an electronic spreadsheet by reading brief user-manual descriptions and working training problems on-line. The form of the training problems was varied within subjects in order to control how much independent problem solving subjects engaged in while learning any given command. There were three forms of practice: (1) Pure Guided Practice, in which subjects were told exactly what keystrokes to type to solve the problems; (2) Pure Problem Solving Practice, in which subjects solved problems without guidance; and (3) Mixed Practice, in which the first problem for a command was presented in Guided Practice form and two others in Problem Solving form. The spacing of the training problems was also manipulated; the problems pertaining to a given command were either Massed (i.e., presented consecutively), or Distributed (i.e., separated by other instructional material). After a 2-day delay, subjects solved new problems on the computer without reference to the instructional materials. The results indicate that problem solving was a more difficult form of training than guided practice, but it produced the best performance at test.

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Document Details

Document Type
Technical Report
Publication Date
Dec 08, 1986
Accession Number
ADA175396

Entities

People

  • Davida H. Charney
  • Lynne M. Reder

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Classification
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Human-Computer Interaction
  • Identification
  • Instructional Materials
  • Operating Systems
  • Programming Languages
  • Psychology
  • Recognition
  • Security
  • Students
  • Universities
  • Word Processors

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Instructional Design and Training Evaluation.
  • Operations Research

Technology Areas

  • Microelectronics
  • Space