Kinematics/Detection Model for a Naval Seminar Game.

Abstract

A computer program is described which is intended to provide real-time support for umpires conducting two-sided seminar wargames. The program is designed to operate on a microcomputer. The game is assumed to take place between players at the Battle Force or Fleet Commander level. The commander controls the movements and operations of battle groups, and in some cases task forces, at the theatre level. The group in each case will be those of the highest possible level that still maintains the unique detection capabilities of the individual group. The groups are represented either by a collection of point units (say a carrier escorted by several other platforms), or by an area (circular or rectangular) patrolled and/or screened by any type of platforms (submarines, aircraft, etc.). The whole group moves on its track as one unit. The model presented performs the following analyses: a) plans the tracks for all groups according to the players specifications; b) controls the timing for status changes: courses, speeds, EMCON plans, etc.; and c) investigates possible detection opportunities among all groups by checking intersections among all relevant opposing 'area groups' and/or ranges to the opponents detection systems.

Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1986
Accession Number
ADA175791

Entities

People

  • Haim Eldor

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Aircrafts
  • Computer Programs
  • Computers
  • Computing Devices
  • Detection
  • Kinematics
  • Personal Computers
  • Platforms
  • Specifications
  • Submarines
  • Task Forces

Readers

  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Game Theory.
  • Maritime and Naval Warfare Studies