Requirements Analysis for the Operation of a Real-Time Warfare Simulation Over a Packet Switched Computer Network

Abstract

This thesis investigates the problems associated with operating a real-time warfare simulation system over an ARPANET-based packet switched network. The network throughput requirements of the simulation are determined from measurements taken over a local area network. The performance of the packet switched network is analyzed through the use of a switching node model, resulting in a graph of application throughput as a function of the internal network traffic. The throughput requirements are compared to this function, and maximum acceptable levels of internal traffic are determined. The effects of other aspects of packet switching are discussed including traffic dynamics, packet routing, and flow control. The results suggest that it may be possible to conduct a very restricted warfare simulation over the network. A better networking solution may be to use dedicated network resources instead of packet switching. Keywords: War games; Network analysis (management); DISNET(Defense Integrated Secure Network); IBGTT(Interim Battle Group Tactical Trainer).

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1986
Accession Number
ADA176891

Entities

People

  • Jeffrey L. Paige

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Application Software
  • Computer Communications
  • Computer Network Security
  • Computer Networks
  • Computers
  • Data Links
  • Data Transmission
  • Engineering
  • Hypervelocity Flow
  • Local Area Networks
  • Mathematical Analysis
  • Network Architecture
  • Network Protocols
  • Networks
  • Packet Switching
  • Simulations
  • Throughput

Fields of Study

  • Computer science

Readers

  • Computer Networking