Requirements Analysis for the Operation of a Real-Time Warfare Simulation Over a Packet Switched Computer Network
Abstract
This thesis investigates the problems associated with operating a real-time warfare simulation system over an ARPANET-based packet switched network. The network throughput requirements of the simulation are determined from measurements taken over a local area network. The performance of the packet switched network is analyzed through the use of a switching node model, resulting in a graph of application throughput as a function of the internal network traffic. The throughput requirements are compared to this function, and maximum acceptable levels of internal traffic are determined. The effects of other aspects of packet switching are discussed including traffic dynamics, packet routing, and flow control. The results suggest that it may be possible to conduct a very restricted warfare simulation over the network. A better networking solution may be to use dedicated network resources instead of packet switching. Keywords: War games; Network analysis (management); DISNET(Defense Integrated Secure Network); IBGTT(Interim Battle Group Tactical Trainer).
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 01, 1986
- Accession Number
- ADA176891
Entities
People
- Jeffrey L. Paige
Organizations
- Naval Postgraduate School