Performance of Soldiers on the Battle Sight Tank Gunnery Video Game

Abstract

The purpose of this research was to examine practice effects on a tank gunnery video game in a series of three experiments. Number of hits and number of first-round-hits were collected over trials in Experiments 1 and 2. Based on duty position, subjects were divided into experienced and inexperienced groups in both Experiments 1 and 2. The experienced groups consisted of Tank Commander/Gunners and the inexperienced groups were Driver/Loaders. Subjects used in the gunner's primary sight in Experiment 1 and the gunner's secondary sight in Experiment 2. Significant improvement was found in the number of hits and the number of first-round-hits practice trials in both Experiments 1 and 2. No differences were found between the experienced and inexperienced groups in the first two experiments. Subjects' accuracy and speed were examined over trials under two different game formats and two different target kill zones in Experiment 3. Accuracy was measured by the percentage of hits and the percentage of first-round-hits. Speed was measured by the average time to fire, which was computed by dividing the elapsed game time of the number of rounds of ammunition fired. The game formats were (a) the standard video game with three lives and 60 rounds of ammunition, (b) a revised format that equally distributed the three lives and 60 rounds of ammunition into three separate games.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1986
Accession Number
ADA178446

Entities

People

  • Millicent H. Abel

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Analysis Of Variance
  • Computers
  • Experimental Design
  • Graphics
  • Military Research
  • Motor Skills
  • Psychology
  • Simulators
  • Social Sciences
  • Target Acquisition
  • Three Dimensional
  • Training
  • Training Devices
  • Video
  • Video Games

Fields of Study

  • Psychology

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Instructional Design and Training Evaluation.
  • ballistics.