Creativity in Education: A Standard for Computer-Based Teaching.
Abstract
The full potential of computers in education can only be realized if we look beyond our current educational philosophy and methods of teaching. We believe children should learn in school as they do when not in school: experientially, by trying and failing. Experiential learning is motivated by the student instead of the teacher and provides a fertile ground for creativity. We show how a new type of software, intelligent simulation programs, can support experimental learning by creating a changing learning environment that is interesting, challenging and rewarding. Based on years of research in building programs that understand and learn experientially, we outline a set of specific cognitive mechanisms for creative understanding. We use these mechanisms of prescribe maxims for the construction of future experiential learning environments that will enhance creativity.
Document Details
- Document Type
- Technical Report
- Publication Date
- Feb 01, 1987
- Accession Number
- ADA180231
Entities
People
- Robert Farrell
- Roger Schank
Organizations
- Yale University