Creativity in Education: A Standard for Computer-Based Teaching.

Abstract

The full potential of computers in education can only be realized if we look beyond our current educational philosophy and methods of teaching. We believe children should learn in school as they do when not in school: experientially, by trying and failing. Experiential learning is motivated by the student instead of the teacher and provides a fertile ground for creativity. We show how a new type of software, intelligent simulation programs, can support experimental learning by creating a changing learning environment that is interesting, challenging and rewarding. Based on years of research in building programs that understand and learn experientially, we outline a set of specific cognitive mechanisms for creative understanding. We use these mechanisms of prescribe maxims for the construction of future experiential learning environments that will enhance creativity.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1987
Accession Number
ADA180231

Entities

People

  • Robert Farrell
  • Roger Schank

Organizations

  • Yale University

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • California
  • Computer Languages
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Education
  • Educational Psychology
  • Information Systems
  • Instructors
  • Mathematics
  • Psychology
  • Schools
  • Simulations
  • Students
  • Universities
  • Word Processors

Fields of Study

  • Education

Readers

  • Artificial Intelligence
  • STEM Education