A Software Architecture for a Commander's Display System.

Abstract

One of the main tasks of a command and control system is to present commanders with a basis for complete his tactical situation. A system that transforms a large volume of data into a comprehensive picture that can then be sued for situations assessment can aid the commander's decision making process. A system capable of performing this task has, until recently, required the dedication of vast amounts of computer resources. The report suggests a structure for a commander's display system that relies on recent advances in computational power in the form of a small, high-powered, dedicated graphics system. A prototype system is included as part of the research effort. Chapter II discusses the system level software structure for the project. Chapter III describes the methodology used for the display system, and discusses the selection of the contact symbols the system uses. Chapter IV discusses the user interface that was developed as part of the project. Chapter V is a system users guide, and Chapter VI provides the conclusions reached from the project and discusses opportunities for future work. Keywords: Theses; Computer graphics.

Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1987
Accession Number
ADA180894

Entities

People

  • Michael Zyda
  • Rodney M. Adams

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Command And Control
  • Command And Control Systems
  • Computer Graphics
  • Computers
  • Control Panels
  • Control Systems
  • Display Systems
  • Graphics
  • Laboratory Procedures
  • Prototypes
  • Software Design
  • User Interface

Fields of Study

  • Computer science

Readers

  • Business Analytics
  • Database Systems and Applications
  • Systems Analysis and Design

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control