Design, Development, and Play of Navy Wargames.

Abstract

A wargame is best defined as any warfare model or simulation, not involving actual military forces, in which the flow of events is affected by and, in turn, affects decisions made during the course of those events by players representing the opposing sides. Wargames design is the art of creating such a model; wargame development is the process of testing and refining that model to make it more effective in achieving its objectives. Playing a wargame involves activity exercising and, in effect, becoming an integral part of that model. This paper describes some of the important elements of the design and development process. Although it proposes some guidelines for the process of game design, it is by no means a comprehensive textbook. Game design is more art than science; as such, it is best accomplished through a combination of designer ability and extensive practice and experience. In addition, playing in a wargame calls for the same sort of willing suspension of disbelief required in reading a novel; the artificialities of the game must be put aside, but never fully forgotten.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1987
Accession Number
ADA183506

Entities

People

  • Peter P. Perla

Organizations

  • Center for Naval Analyses

Tags

Communities of Interest

  • Counter WMD
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Air Strikes
  • Computers
  • Contingency Operations (Military)
  • Databases
  • Education
  • Mechanics
  • Military Operations
  • Military Organizations
  • National Security
  • Naval Warfare
  • Navy
  • Nuclear Weapons
  • Second World War
  • Students
  • War Colleges
  • War Games

Readers

  • Game Theory.
  • Systems Analysis and Design