An Evaluation of a Management Wargame and the Factors Affecting Game Performance.
Abstract
The specific wargame evaluated in this thesis was TEMPO-AI, a computer version of the military force planning game used at Squadron Officer School resident program. The game was designed to provide the students in the correspondence course the same learning experience provided to those in residence. Other factors, such as Technical Education, Wargame Experience, TEMPO Experience, Acquisition Experience, and Operational Experience were tested. In addition, the tests revealed numerous problems with the structure of the game, with the most serious of these being inadequate on line documentation. To correct this and other problems, a number of revisions were proposed. A random sample of 54 AFIT officers yielded a 0.0 percent response rate, and test subjects were obtained only after financial incentives were offered.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 1987
- Accession Number
- ADA186962
Entities
People
- Anthony J. Russo
Organizations
- Air Force Institute of Technology