Investigation into the Use of Texturing for Real-Time Computer Animation.
Abstract
The author presents this study an investigation into the use of texturizing on the Silicon Graphics, Inc. IRIS for real-time computer animation. Using a tool designed specifically for the IRIS for defining texture patterns, two approaches to the design and implementation of software functions to fill objects with multi-color texture patterns are discussed. The first approach makes use of the IRIS patterning hardware to fill objects with multi-color texture patterns. Realizing the limitations of the first approach, the second approach uses an algorithm to partition a polygon defined in three space into a number of smaller polygons, which each polygon representing a texture point.
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 01, 1987
- Accession Number
- ADA191008
Entities
People
- Timothy W. Meier
Organizations
- Naval Postgraduate School