U.S. Tank Platoon Training for the 1987 Canadian Army Trophy (CAT) competition Using a Simulation Networking (SIMNET) System

Abstract

Three U.S. Armor companies, nine tank platoons, participated in the 1987 Canadian Army Trophy (CAT) competition. Each tank platoon trained using a Simulation Networking (SIMNET) system in addition to other conventional methods to prepare for CAT. This report presents (a) the conduct and effects of SIMNET training, based on direct observation and interviews; (b) the results of CAT competition for U.S. units; and (c) the potential relationships between CAT results and SIMNET training combined with other unit training. Findings suggest that SIMNET training may have helped unit leaders develop the command, control, and communication (C3) skills to effectively execute those plans during platoon battle runs. Other major contributing factors to CAT outcomes were conducting live fire battle runs and tank crew gunnery training on the M1 Unit Conduct of Fire Trainer (UCOFT). The most apparent shortcoming in the SIMNET system that may have interfered with effective CAT training was in the simulation of the M1 tank's fire control system. Also, drivers had some temporary difficulties in using fine control skills and maneuvering platoon formations.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1987
Accession Number
ADA191076

Entities

People

  • David W. Bessemer
  • Ronald E. Kraemer

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Ammunition
  • Combat Support
  • Combat Vehicles
  • Command And Control
  • Contingency Operations (Military)
  • Control Systems
  • Doctrine
  • Employment
  • Fire Control Systems
  • Nato
  • Personnel Management
  • Simulators
  • Social Sciences
  • Training Devices
  • United States
  • Warfare

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Military Training and Readiness Simulation

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control