An OOD (Object-Oriented Design) Paradigm for Flight Simulators.

Abstract

This report presents a paradigm for object-oriented implementations of flight simulators. It is a result of work on the Ada Simulator Validation Program (ASVP) carried out by members of the technical staff at the Software Engineering Institute (SEI). Object-oriented design predominates discussions about Ada-based software engineering. The identification of objects and implementation of objects are two separate issues. This paradigm is a model for implementing systems of objects. The objects are described in a form of specification called an object dependency diagram. The paradigm is not about how to create the specification. Although much has been written on object-oriented design, SEI project members could find no examples of object-oriented implementations relevant to flight simulators. Examples were required for two reasons. First, object-orientation was new to both of the contractors on the ASVP. A methodology which leads to a specification of objects is useful only if developers know how to implement what is specified. Second, managers were skeptical about the benefits of object-oriented design. Examples were needed to determine whether benefits outweight costs.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1987
Accession Number
ADA191097

Entities

People

  • Charles Plinta
  • Kenneth J. Lee
  • Michael S. Rissman
  • Richard D'ippolito
  • Roger Van Scoy

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Air Platforms
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Contractors
  • Department Of Defense
  • Engineering
  • Flight Simulators
  • Fuel Systems
  • Identification
  • Ignition Systems
  • Simulations
  • Simulators
  • Software Development
  • Standards
  • Students
  • Training
  • Training Devices
  • Turbofan Engines

Fields of Study

  • Computer science
  • Engineering

Readers

  • Software Engineering.