Investigation into the Use of Texturing for Real-Time Computer Animation,

Abstract

We present in this study in investigation into the use of texturing on the Silicon Graphics, Inc. IRIS for real-time computer animation. Using a tool designed specifically for the IRIS for defining texture patterns, two approaches to the design and implementation of software functions to fill objects with multi-color texture patterns are discussed. The first approach makes use of the IRIS patterning hardware to fill objects with multi-color texture patterns. Realizing the limitations of the first approach, the second approach uses an algorithm to partition a polygon defined in three space into a number of smaller polygons, with each polygon representing a texture point.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1988
Accession Number
ADA194353

Entities

People

  • Michael Zyda
  • Robert B. Mcghee
  • Timothy W. Meier

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Algorithms
  • Boundaries
  • California
  • Classification
  • Colors
  • Computer Graphics
  • Computer Programs
  • Computer Science
  • Computers
  • Geometry
  • Graphics
  • Lists (Data Structures)
  • Rotation
  • Security
  • Surface Roughness
  • Three Dimensional
  • Two Dimensional

Fields of Study

  • Computer science

Readers

  • Inertial Navigation Systems.
  • Powder metallurgy of Titanium alloys.
  • Systems Analysis and Design

Technology Areas

  • Space
  • Space - Space Objects