Scenarios, Simulations, and Games

Abstract

This report is substantially a revised and updated version of 'Creative Use of Scenarios, NPS-56-87-001, April 1987, 16 pp. The report discusses use of scenarios primarily in support of games and simulations and also for the creation of alternative futures. The use of scenarios for education/training, research, and persuasion is then analyzed. Considerations for the creation of scenarios is then outlined. The author concludes that the final measure of effectiveness for a scenario is if it sparked something else.

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Document Details

Document Type
Technical Report
Publication Date
Oct 30, 1988
Accession Number
ADA201633

Entities

People

  • James John Tritten

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Counter WMD
  • Weapons Technologies

DTIC Thesaurus Topics

  • California
  • Education
  • Governments
  • Lessons Learned
  • Military Planning
  • Military Science
  • Military Training
  • National Security
  • North America
  • Personnel Management
  • Schools
  • Security
  • Students
  • Training
  • United States
  • Virtual Reality
  • War Games

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Economics