Ideas on Knowledge Synthesis Stemming from the KBBKN (King and Two Bishops against King and Knight) Endgame

Abstract

In order to investigate the possibility of synthesizing new knowledge at a cognitive level more advanced than that which unaided human experts can reach, an ultra-complex chess endgame (King and two Bishops against King and Knight) was chosen as an experimental testbed. As a preparation for investigating this possibility, support was provided by the chess scholar and specialist in the endgame, A.J. Roycroft, and by a complete tabulation of factual knowledge of the domain completed by Kenneth Thompson. It turned out that no reasonable amount of practice, nor access to a database of 20p million chess facts, could enable Roycroft to master the endgame (thus the endgame is authentically 'ultra-complex'). The next step is to try and instill articulate mastery into a machine system by the 'rules from examples' method of computer induction. Keywords: Cognitive Science, Problem solving, Decision making, Computer tutor systems.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1988
Accession Number
ADA202317

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  • Donald Michie
  • Ivan Bratko

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