Redesign and Rehost of the BIG STICK Nuclear Wargame Simulation

Abstract

The strategic nuclear wargame BIG STICK is a two-sided, interactive, computer simulation used by the Air Command and Staff College to assist students in learning about real-world nuclear war planning. Currently, the simulation is played on the Honeywell H6000 mainframe. Shortcomings of the simulation are the user-hostile environment, a rigid input format, he unforgiving and inflexible user interface, and the fixed file system that makes data changes and program enhancements difficult. The purpose of this thesis effort was to redesign and rehost the BIG STICK simulation toe the Zenith Z-158 classroom microcomputers. Game sites, fixed and controlled force assets, expected value probabilities, and exercise constraints are now stored in a relational database designed using the entity-relationship (E-R) model. The user interface was redesigned using general user-friendly program principles and guidelines to provide a screen oriented environment for students to enter force selection, deployment, targeting, and employment inputs. Reports reflecting the results of student inputs were designed and developed as part of the interface using the PC INGRESS database management system. The actual game play portion of the simulation was designed using top-down, hierarchical decomposition. Implementation of the design into program code is not included in the scope of this thesis. Theses.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1988
Accession Number
ADA203046

Entities

People

  • Ruth M. Kalili

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • C4I
  • Cyber
  • Ground and Sea Platforms
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force Facilities
  • Airborne Warning And Control System
  • Application Software
  • Computer Programming
  • Computer Programs
  • Computers
  • Control Systems
  • Database Management Systems
  • Employment
  • Engineering
  • Relational Database Management Systems
  • Relational Databases
  • Software Development
  • Students
  • Systems Engineering
  • User Interface
  • User Interface Engineering

Readers

  • Database Systems and Applications
  • Game Theory.