Human Factors Guidelines for Command and Control Systems: Battlefield and Decision Graphics Guidelines

Abstract

These guidelines provide information to develop user-computer graphic interfaces. The focus is on the presentation of graphical charts used to display battlefield operations and resource data in ways that enhance fast and accurate perception, understanding, and use. The guidelines also apply to the presentation of battlefield situation displays, topographic and other maps, and graphic symbology or icons used as components of the user-computer dialogue. The guidelines apply to the development of charts produced on paper, as well as static and dynamic computer displays. Guidelines for the selection of the most appropriate graphic form among bar and column graphs, line graphs, surface graphs, pie charts, flow charts, and three-dimensional graphs are provided. Details for construction, modification, and use of these various graphic forms are presented. Examples of each major variation of the graphic forms are illustrated using fictional military units and notional data relationships. Additionally, the guidelines provide recommendations for the selection and design of information codes, interaction techniques, overall screen layout, and other features of graphics. Intended users for the guidelines are system designers, application programmers, graphic artists, human factors specialists, software engineers, and others who participate in the development of command and control, decision support, or other information systems.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1989
Accession Number
ADA207284

Entities

People

  • Helen V. Lewis
  • Jon J. Fallesen

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Cognition
  • Cognitive Workload
  • Computer Graphics
  • Computer Programming
  • Computers
  • Control Systems
  • Data Displays
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interfaces
  • Information Processing
  • Information Science
  • Information Systems
  • Military Research
  • Psychology
  • Three Dimensional
  • Two Dimensional

Readers

  • Computer Science.
  • Human-Computer Interaction (HCI).
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control