Space Asset Modeling for Wargame Integration

Abstract

As more nations develop or participate in space activity, the impacts or effects of space assets and their degradation must be analyzed prior to a devastating event. This study attempts to review existing wargames which model space assets as an integral component of the game. Differences between wargames, simulations and exercises are acknowledged; recommendations for each type of gaming activity are provided. In reviewing the various wargaming activities, stated policies of the United States and the Soviet Union are examined; space asset wargaming is approached from the viewpoint of supporting national policy. Since wargaming develops leadership skills and provides a degree of education to leaders, emphasis is placed on the ability of wargames to convey a sense of national priority. The possibility of creating a wargame suitable for all communities versus the addition of a module of a space package into any existing wargame was examined. Finally, a description of necessary components and human interface to a space module in a wargame are examined and a recommendation for effective operation is provided.

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Document Details

Document Type
Technical Report
Publication Date
Mar 02, 1989
Accession Number
ADA207350

Entities

People

  • Roger A. Cunning

Organizations

  • United States Army War College

Tags

Communities of Interest

  • Space

DTIC Thesaurus Topics

  • Air Force
  • Computers
  • Department Of Defense
  • Doctrine
  • Education
  • Military Applications
  • Military Operations
  • Military Science
  • National Security
  • Security
  • Simulations
  • Space Based
  • Space Operations
  • Space Systems
  • United States
  • War Colleges
  • War Games

Readers

  • Aerospace Engineering.
  • Military Training and Readiness Simulation
  • Systems Analysis and Design

Technology Areas

  • Space