Updating Nuclear Effects in Theater Models

Abstract

Large-scale, low-resolution simulation models frequently group nuclear weapons effects against area targets into a few aggregated state vectors. This can create serious inaccuracies in the treatment of multiple burst and other time-dependent effects. This paper presents improved techniques for updating nuclear weapon effects against area targets, allowing the analyst to model the processes of delay injury (damage), recovery (repair) over time, and the effects of subsequent nuclear bursts. Our approach is to store the effects in a state vector of coefficients for a piecewise Pareto distribution. Examples illustrating the benefits of this approach are provided. This procedure will be implemented in the US Army Concepts Analysis Agency IWFORCEM theater model, but is applicable to any low-resolution simulation that includes nuclear effects representation. Keywords: Simulation models, Probability models, Theater combat model, Nuclear effects.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1988
Accession Number
ADA207467

Entities

People

  • Mark A. Youngreen

Organizations

  • Center for Army Analysis

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Algorithms
  • Artillery
  • High Resolution
  • Low Resolution
  • Nuclear Radiation
  • Nuclear Weapons
  • Probability
  • Probability Density Functions
  • Radiation
  • Random Variables
  • Recovery
  • Simulations
  • Thermal Radiation
  • War Colleges
  • Warfare
  • Weapons
  • Weapons Effects

Readers

  • Computational Modeling and Simulation
  • Strategic Security Studies