Modeling Combat Fatigue in the Joint Theater Level Simulation Model
Abstract
Human participation and influence dominate combat, but the effects of human factors or performance are frequently neglected in the Army's combat models. A need exists for better representation of the human dimension of combat in our simulation models. This study develops a concept and method for modeling combat fatigue -- one dimension of soldier performance -- in the ground combat function of the Joint Theater Level Simulation (JTLS) model, Version 1.65. This paper defines combat fatigue as a subset of combat stress. It provides a brief overview of JTLS and its ground combat function. It also discusses modeling considerations and used a taxonomy for modeling soldier actions. In addition, the paper also identifies the data requirements and explores the availability of data. Finally, the paper discusses the modeling concept's application to other combat processes in JTLS, to other combat models, and to other soldier performance factors. Conclusions are drawn and recommendations are made searching the utility of this modeling concept. Keywords: Modeling; Computerized simulation; Wargames; Combat; Continuous military operations; Warfare; Computer programs; Fatigue (physiology); Performance (human).
Document Details
- Document Type
- Technical Report
- Publication Date
- May 19, 1989
- Accession Number
- ADA209892
Entities
People
- Michael M. Kishiyama
Organizations
- United States Army War College