Battle Simulation Outcomes as Potential Measures of BCG (Battalion Command Groups) Performance in CATTS (Combined Arms Tactical Training Simulator) Exercises

Abstract

Ten Battalion Command Groups consisting of a battalion commander, an S1, S2, S3, S4, four company commanders, and roughly ten supporting staff members were exercised on the CATTS battle simulator. CATTS (Combined Arms Tactical Training Simulator) provides a considerable quantity of battle status data so it is possible to compute loss exchange ratios, relative exchange ratios, surviving maneuver force ratio differentials, command and control index of lethality ratios, and change in combat ratios--all of which are considered battle outcome measures when computed at the end of the battle. Results showed that, although all measures were calculated from the same battle data, correlations between them were not always high (.96 to .02) and were sometimes negative (-35 to -.19) Attempts to relate performance measures to battle outcome measures were unsuccessful and in the case of subjective evaluations by controllers, there was reason to believe that the data were contaminated by the controllers's dual roles as evaluator and training event controller. More research and higher quality data will be required to better evaluate the relationship between battle outcome measures, and between those measures and task performance.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1989
Accession Number
ADA210532

Entities

People

  • Gary S. Thomas

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Abstracts
  • Algorithms
  • Army
  • Army Training
  • Command And Control
  • Data Analysis
  • Maneuvers
  • Military Research
  • Simulations
  • Simulators
  • Social Sciences
  • Tactical Training
  • Training
  • Warfare
  • Weapon Systems
  • Weapons
  • Weapons Effects

Readers

  • Aerodynamics.
  • Military Science
  • Organizational Psychology.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control