Visualization of High-Resolution Digital Terrain
Abstract
We explore two methods for real-time generation of more realistic two and three-dimensional terrain displays than what are currently available on relatively inexpensive graphics workstations. The first method involves using a high-resolution terrain elevation database. The second method involves coloring and shading the terrain with gray-scale data obtained from associated aerial photography. Both methods were implemented with a three-dimensional simulator using a high resolution digital terrain database that was generated from processed F-14 stereo imagery. We describe our simulator, the High-Resolution Digital Terrain Model (HRDTM), listing its capabilities and graphics features. We also present how the system performs on a high-performance graphics workstation. Topics discussed include: database manipulation; user interface; the magnification capability; the variable gamma ramp capability; the camera (laser printing) capability; file input/output; elevation contour map; and aerial photo display; and data panel performance measurements.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1989
- Accession Number
- ADA212149
Entities
People
- James J. Zanoli
- William O. Breden
Organizations
- Naval Postgraduate School