The Relationship between Subjective and Objective Measures of Simulator- Induced Ataxia

Abstract

Flight simulator training sometimes leads to unwanted aftereffects commonly called simulator induced sickness. Subjective reports of simulator- induced sickness include loss of balance (ataxia), dizziness, nausea, headache, eyestrain, and general discomfort. Symptoms of balance loss are particularly worrisome because of their potential to compromise safety following simulator training. While the reason flight simulators produce ataxia in some aircrew is not clear. Most investigators speculate that it is caused by readaptation of the human spatial orientation system to the real world following adaptation to the artificial environment provided by the simulator. Subjective reports of simulator-induced ataxia are difficult to corroborate using objective tests of balance. Two reasons for this are ceiling and practice effects that occur with objective tests of balance. An attempt was made to overcome these problems. Postural control was assessed subjectively following exposure to a general purpose flight simulator and objectively using four balance tests specifically designed to avoid ceiling effects. The experimental design was intended to control for practice. Subjective reports of disequilibrium following training were verified by only one of the balance tests; the Walk On Rail Eyes Open (WOREO) was reliable in showing loss of postural control. The results suggest that the WOREO should be used as an objective test for studying postural disequilibrium following simulator exposure. Keywords: Canada.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1989
Accession Number
ADA213095

Entities

People

  • K. M. Hamilton
  • L. E. Magee
  • L. Kantor

Organizations

  • Defence Research and Development Canada

Tags

Communities of Interest

  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Abstracts
  • Analysis Of Variance
  • Asthenopia
  • Digestive System Processes
  • Flight
  • Flight Crews
  • Flight Simulators
  • Flight Training
  • Medical Personnel
  • Pain
  • Sensation
  • Simulations
  • Simulators
  • Students
  • Training
  • Training Aircraft
  • Virtual Reality

Readers

  • Aviation Science / Aeronautics.
  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Educational Psychology