Feedback Effects in Computer-Based Skill Learning

Abstract

This paper reports several experiments that investigated how performance feedback in a computer-based training environment affected students' acquisition of cognitive skills requiring substantial practice. College students worked on category-search or electronic troubleshooting tasks; problems were presented, responses were recorded, and performance feedback was given using microcomputer. We studied the impact of receiving information about (a) temporal trends in one's own performance (i.e., intrapersonal feedback alone) and (b) temporal trends in both one's own and others' performance (i.e., joint intrapersonal and interpersonal feedback). In regard to intrapersonal feedback alone, we assessed how different types of 'absolute' performance information (e. g., weighted vs. unweighted averages of reaction times on previous trials) affected students' learning. Results indicated that these manipulations had only weak effects. In regard to joint intrapersonal and interpersonal feedback, we assessed how different types of 'relative' performance information (e.g., superiority vs. inferiority vis-a-vis others) affected students' learning. Here, evidence revealed that the type of feedback students received influenced how well they performed. It was suggested that the impact of intrapersonal and intrapesonal feedback will be affected by the amount of practice time needed to achieve proficiency. Feedback may have a larger effect with extended training periods representative of normal classroom instruction.

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Document Details

Document Type
Technical Report
Publication Date
Sep 12, 1989
Accession Number
ADA214560

Entities

People

  • John M. Levine
  • Walter Schneider

Organizations

  • University of Pittsburgh

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Cognitive Science
  • Computer Science
  • Computer-Aided Instruction
  • Computers
  • Education
  • Human Behavior
  • Logic Gates
  • Military Research
  • Motivation
  • Motor Skills
  • Psychology
  • Reaction Time
  • Security
  • Social Psychology
  • Students
  • Training

Readers

  • Artificial Intelligence
  • Instructional Design and Training Evaluation.
  • Regression Analysis.

Technology Areas

  • Microelectronics