The Moving Platform Simulator 2: A Networked Real-Time Visual Simulator with Distributed Processing and Line-of-Sight Displays

Abstract

Previous research has produced a real-time Moving Platform Simulator using Defense Mapping Agency digital terrain elevation data and a Silicon Graphics, Inc. Iris 4D/70GT graphics workstation. This study is a continuation of that effort with the multiple goals of investigating the effects on simulator performance of using higher resolution terrain and different terrain drawing algorithms. Also investigated was the integration of realtime, actual platform intervisibility determinations into the simulator. Included in this effort was a study of modeling time and a real world coordinate system. Additional work was performed on using a distributed computed architecture to maximize performance. Keywords: Moving Platform Simulators; Visual Simulators; Real-time graphics; Distributed processing; Line-of-sight; Theses.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1989
Accession Number
ADA214936

Entities

People

  • Michael C. Winn
  • Randolph P. Strong

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • Energy and Power Technologies
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Application Software
  • Cameras
  • Computer Communications
  • Computer Graphics
  • Computer Programming
  • Computer Science
  • Computers
  • Coordinate Systems
  • Data Displays
  • Databases
  • Line Of Sight
  • Local Area Networks
  • Network Protocols
  • Operating Systems
  • Simulators
  • Two Dimensional

Fields of Study

  • Computer science

Readers

  • Aviation Science / Aeronautics.
  • Computer Vision.
  • Distributed Systems and Data Platform Development