A Model for Comparing Game Theory and Artificial Intelligence Decision Making Processes

Abstract

The purpose of this thesis was to develop an analytical tool to compare the use of an artificial intelligence decision making method to a game theory decision making method. The game theory method used was the two-player zero-sum gaming technique. The artificial intelligence method used was the minimax technique with an alpha-beta cutoff heuristic. The simulation program was written in the C programming language. The artificial intelligence method made calls to a forward chaining shell called C Language Production System, CLIPS. The original game theory method was developed by Capt Robert Palmer. It was written in Turbo Pascal and required some modification before use in this study. The program was converted to the C language, modified to fit its intended use, and fit with the artificial intelligence method described above. The program played reconnaissance satellites against ground mobile Strategic Relocatable Targets (SRTs). It implemented the methods described within this document to allow for a comparison of the two techniques. For an initial comparison, the measure of effectiveness was the number of times the satellite incorrectly predicted the SRT's movement.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1989
Accession Number
ADA215418

Entities

People

  • Paul R. Andre

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Space

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Artificial Satellites
  • C Programming Language
  • Cloud Cover
  • Computer Programming
  • Game Theory
  • Linear Programming
  • Minimax Technique
  • Operations Research
  • Procedural Programming
  • Procedural Programming Language
  • Programming Languages
  • Reconnaissance
  • Reconnaissance Satellites
  • Simulations
  • Zero-Sum Games

Readers

  • Computational Modeling and Simulation
  • Computer Science.
  • Game Theory.

Technology Areas

  • AI & ML
  • AI & ML - Bayesian Inference
  • AI & ML - DoD AI Strategy
  • AI & ML - Machine Learning Algorithms
  • Space