A Conceptual Design for a Model to Meet the War-Gaming Needs of the Major Commands of the United States Air Force

Abstract

The 1975 Clements Blue Ribbon Panel Report on Excellence in Professional Military Education (PME) and the August 1976 Air Force chief of staff constant readiness tasking called for the development of intensive courses and innovative methods to instruct students in war fighting. In response, the United States Air Force has embarked upon a multiphase project to establish a comprehensive, computerized, war-gaming capability. This project, known as the Command Readiness Exercise System (CRES), is located at Maxwell Air Force Base, Alabama. The CRES development is under the operational control of Air University's Center for Aerospace Doctrine, Research, and Education (CADRE) and will be housed in the newly created Air Force Wargaming Center (AFWC). The purpose of this research is to explore the positive and negative features of war games and to examine how these features relate to potential applications of phase three of the CRES.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1985
Accession Number
ADA215909

Entities

People

  • Daniel B. Fox

Organizations

  • Air University

Tags

Communities of Interest

  • Air Platforms
  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aerial Warfare
  • Air Force
  • Artificial Intelligence
  • Computer Programming
  • Computer Programs
  • Computers
  • Doctrine
  • Employment
  • Information Systems
  • Mathematical Models
  • Military Education
  • Military Science
  • Second World War
  • Students
  • Test And Evaluation
  • War Colleges
  • Warfare

Readers

  • Game Theory.
  • Maritime Combat Support and Expeditionary Logistics.
  • Military Leadership and Professional Education.

Technology Areas

  • Space