Criterion Development and Project A Validities for the DX164 TOW2 Simulator

Abstract

This project validated Project A tests for TOW gunnery performance, provided algorithms for constructing Measures of Effectiveness (MOEs), and suggested an integrative approach (that considers both training and human ability) to identify critical human performance aspects of a weapon system. Fifty-one soldiers from the MOS 11H with varying degrees of TOW2 gunnery experience were tested with Project A reaction time, psychomotor, and spatial tests. Results indicated that these tests correlated with target acquisition times (when there is a hit) and with the probability of hitting a target during a Testing Effectiveness Evaluation (TEE) of the DX164 TOW2 simulator. The Project A Orientation Test (measuring mental rotation) and the One-handed Psychomotor Tracking Test correlated with hit probability at both pretraining and post-training performance sessions, most notably when soldiers wore fully protective gear (MOPP IV) for a nuclear, biological, and chemical conflict. MOEs were constructed for each firing point by combining the hit probability and acquisition time measures based on the O'Keefe and Guerrier (1988) model for a MOE. Algorithms were employed to construct composite MOEs to obtain a criterion measure of performance across all firing points. The Orientation Test maintained its prediction of pretraining and post-training performance for algorithms that incorporated the empirical relationships among the firing points. (SDW)

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1989
Accession Number
ADA219973

Entities

People

  • Mark Y. Czarnolewski

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Algorithms
  • Descriptive Analytics
  • Detection
  • Hit Probabilities
  • Information Processing
  • Management Personnel
  • Measures Of Effectiveness
  • Motor Skills
  • Psychology
  • Psychomotor Performance
  • Reaction Time
  • Simulators
  • Social Sciences
  • Target Acquisition
  • Test And Evaluation
  • Training

Readers

  • Computational Modeling and Simulation
  • Exercise and Sports Science.
  • Missile Defense Systems.