Soldier Performance Using a Part-Task Gunnery Device (TOPGUN) and Its Effects on Institutional-Conduct of Fire Trainer (I-COFT) Proficiency

Abstract

The high costs and problems associated with equipment-based training have prompted the use of both high- and low-fidelity devices and simulations for tank gunnery training. The utility of the TOPGUN device as a low-fidelity part- task gunnery trainer is examined in three experiments by comparing soldier pretest to posttest performance, as defined by six measures of gunnery accuracy and speed, and increases in TOPGUN and I-COFT tank gunnery device proficiency. The major findings of the research were (a) experienced and inexperienced soldiers learned basic gunnery skills on TOPGUN; (b) device-based performance improvements were not significantly different using either free-play or structured training for experienced or inexperienced soldiers; (c) gunnery skills by MOS-qualified soldiers improved significantly from pretest, however, group differences were not detected; and (d) the overall attitude of soldiers who trained on the device was very positive. Keywords: Armor, Simulation, TOPGUN, Training devices, Soldier effectiveness, Performance(human).

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1990
Accession Number
ADA227403

Entities

People

  • Ronald E. Kraemer
  • Sylvia E. Smith

Organizations

  • Western Kentucky University

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Accuracy
  • Ammunition
  • Computer Programming
  • Computer Programs
  • Computers
  • Data Analysis
  • Data Science
  • Education
  • Fire Control Systems
  • Gunnery Trainers
  • Information Science
  • Military Research
  • Reliability
  • Social Sciences
  • Students
  • Training
  • Training Devices

Readers

  • Instructional Design and Training Evaluation.
  • Military Science
  • Military Training and Readiness Simulation