Weapons Delivery Training: Effects of Scene Content and Field of View

Abstract

Two of the issues faced by designers of modern high-performance aircraft simulators are: (a) the level of visual scene realism required to adequately train complex tasks within the simulator; and (b) the field of view (FOV) require for such training. The experiment described in this paper was designed to study both of these problems as they relate to the training of manual dive bombing in the F-16 aircraft. The experiment was performed in two separate simulators using the same visual image generators and data base. The first simulator was a Fiber Optic Helmet Mounted Display (FOHMD) System with a full 360-degree field of regard; the second used wide-angle collimated (WAC) windows to provide a more restricted FOV. Subjects with no previous fighter aircraft experience were trained to perform 10 deg, 20 deg, and 30 deg dive bomb attacks on either a simulated bombing range, a low-detail airfield target scene, or a high-detail simulation of the same scene. The transfer/test condition was a different high-detail airfield scene. Keywords: Display systems, Flight maneuvers, Flight simulators, Flight training, Transfer of training, Jet fighters.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1990
Accession Number
ADA227968

Entities

People

  • David G. Curry
  • Kevin W. Dixon

Tags

Communities of Interest

  • Air Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Altitude
  • Bombing
  • Carrier Landings
  • Databases
  • Display Systems
  • Dive Bombing
  • Flight Paths
  • Flight Simulators
  • Flight Training
  • Human Resources
  • Simulations
  • Simulators
  • Training
  • Weapons
  • Wide Angles

Readers

  • Aviation Science / Aeronautics.
  • Human-Computer Interaction (HCI).