A Top Attack Fire Methodology

Abstract

This report describes a methodology put into a preprocessor program for computer war-game models. The preprocessor computes kill rates or probability of kills (Pk) for selected direct-fire weapons against selected targets. These are input data used by the War-game models. The methodology is an expansion to a methodology already in the preprocessor. This methodology computes probability of his (Ph) for the weapon fired against the target. Ph is an intermediate value used in computing the kill rate or Pk. The preprocessor needed the expansion to accommodate a new type of weapon which has a flight path above the target. The previous methodology assumed a ground-level flight path.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1990
Accession Number
ADA228808

Entities

People

  • Marvin R. Methven

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Army Training
  • Aspect Angle
  • Classification
  • Computations
  • Computer Programs
  • Computers
  • Coordinate Systems
  • Flight
  • Flight Paths
  • Level Flight
  • Normal Distribution
  • Operations Research
  • Probability
  • Procedures (Computers)
  • Security
  • Training
  • War Games

Readers

  • Computational Modeling and Simulation
  • Computer Science.
  • Marksmanship and Weaponry.

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers