A Burst Fire Algorithm

Abstract

This report describes a methodology put into a preprocessor for computer wargame models. The preprocessor computes kill rates or probability of kills (Pk) for selected direct fire weapons against selected targets. These are input data used by the wargame models. The methodology replaced a methodology already in the preprocessor. This methodology computes probability of his (Ph) and probability of kill given a hit (Pk/h) for a particular type of weapon fired against the target. The weapon type fires a designated number of rounds in bursts and is called a burst fire weapon. Ph and Pk/h are intermediate values used in computing the kill rate of Pk. The new methodology was needed to reduce computer time when processing the burst fire type weapons. The old methodology was a Monte Carlo process which takes more time than other methods.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1990
Accession Number
ADA229565

Entities

People

  • Marvin Methven

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Algorithms
  • Army Training
  • Availability
  • Classification
  • Computations
  • Computer Programs
  • Computers
  • Digital Computers
  • Iterations
  • Monte Carlo Method
  • Numerical Analysis
  • Operations Research
  • Probability
  • Security
  • Simulations
  • Word Processors

Fields of Study

  • Computer science

Readers

  • Computational Modeling and Simulation
  • Computer Science.
  • Missile Defense Systems.