A Burst Fire Algorithm
Abstract
This report describes a methodology put into a preprocessor for computer wargame models. The preprocessor computes kill rates or probability of kills (Pk) for selected direct fire weapons against selected targets. These are input data used by the wargame models. The methodology replaced a methodology already in the preprocessor. This methodology computes probability of his (Ph) and probability of kill given a hit (Pk/h) for a particular type of weapon fired against the target. The weapon type fires a designated number of rounds in bursts and is called a burst fire weapon. Ph and Pk/h are intermediate values used in computing the kill rate of Pk. The new methodology was needed to reduce computer time when processing the burst fire type weapons. The old methodology was a Monte Carlo process which takes more time than other methods.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1990
- Accession Number
- ADA229565
Entities
People
- Marvin Methven