Contact-Impact Algorithms for Penetration Studies
Abstract
Contact impact algorithms, which are sometimes called slideline algorithms, are a computationally time-consuming part of many explicit simulations of nonlinear problems. One of the reasons for their computational expense is that slideline algorithms are complex with many branches, so they are not amenable to vectorization, which is essential for speed on supercomputers. The pinball algorithm is a simplified slideline algorithm which is readily vectorized. Its major idea is to embed pinballs in surface elements and to enforce the impenetrability condition only to pinballs. The algorithm has been implemented in the WHAMS-3D code. Examples of solutions and running times are given.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 15, 1990
- Accession Number
- ADA231049
Entities
People
- Mark O'neal
- Ted Belytschko
- Wing K. Liu
Organizations
- Northwestern University