Stream Editing for Animation

Abstract

The first step in creating a computer animation is often the definition of a time varying geometric model. Realistic movement sequences can be obtained through physically-based simulation and optimization programs. This paper presents a method for representing movement sequences as streams and describes a system for editing motion streams. The approach allows motion streams to be filtered, duplicated, transformed, and combined. Cameras with prescribed motions can be introduced to visualize scenes. A general facility for composing sequences of spatial transforms permits the specification of complex trajectories and relative motion. Motion stream editing facilitates the synthesis of intricate movement sequences that can be rendered as animation or presented as the input circumstances for additional simulation.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1990
Accession Number
ADA231316

Entities

People

  • J. K. Kearney
  • S. Hansen

Organizations

  • University of Iowa

Tags

Communities of Interest

  • Air Platforms
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Artificial Intelligence Computing
  • Cameras
  • Computational Processes
  • Computer Architecture
  • Computer Programming
  • Computer Science
  • Computers
  • Coordinate Systems
  • Databases
  • Grammars
  • High Level Languages
  • Language
  • Lisp Programming Language
  • Programming Languages
  • Simulations
  • Three Dimensional

Readers

  • Computer Vision.
  • Database Systems and Applications