Developing a General Contingency Planner, Phase 2

Abstract

This report summarizes the work performed in the final phase of a 3- year effort to investigate basic mechanisms for solving planning problems in domains characterized by adversity. In the first phase of the effort, a general purpose planning mechanism was developed. This planner represented plans in a manner content with the goal tree formalism characteristic of Artificial Intelligence action planning research and used plan generation/search techniques derived from both AI action planning and knowledge-based game-playing theory. In the second phase of the effort, advanced planning mechanism was also extended from its initial domain (the two-player board game of Othello) to an Army maneuver planning domain.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1991
Accession Number
ADA238728

Entities

People

  • Paul Young

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Energy and Power Technologies
  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Artificial Intelligence
  • Command And Control
  • Computational Complexity
  • Computer Programs
  • Computers
  • Construction
  • Corporations
  • Demographic Cohorts
  • Governments
  • Language
  • Maneuvers
  • Military Planning
  • Military Research
  • Social Sciences
  • United States
  • Video Games

Readers

  • Game Theory.
  • Geospatial Intelligence and Artificial Intelligence Analytics
  • Military History / Militaries and War Studies

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems