Toward a General Theory of C3 Processes. Part 2
Abstract
In a previous paper, the author has proposed a model of general tactical C3 processes. In that approach, an initial attempt was made at axiomatizing the essence of C3 variables were identified, such as a node state variables, including positions, equations of motion, damage level, supply level, and states of knowledge concerning other nodes, both friendly and adversary. Other types of C3 variables were also identified, such as detections, hypotheses formations, incoming information in the form of signals and weapons, and data fusion. Then, primitive relations involving these variables were postulated. This, in turn, leads to a basic theorem showing the recursive dynamic evolution of a typical node state complex. Because the theory established here is a formal one, both stochastic and other logical interpretations - such as fuzzy logic - can be formulated compatible with the above-mentioned theorem. All of this was shown to lead to inputs into an overall C3 decision game between the friendly and adversary forces, where each player's move corresponds to a choice of design in terms of the primitive relations among the C3 variables. In addition, implementation issues concerning computations involved with the above theory were considered. A new technique was exhibited which combined exact linearizations with gaussian sum representations of distributions resulting in general in substantial reductions of computations.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1989
- Accession Number
- ADA240382
Entities
People
- I. R. Goodman