A Fast Algorithm for Plotting Antenna and Scattering Patterns in Three Dimensions
Abstract
An algorithm is presented for plotting antenna and scattering patterns in three dimensions on video displays or laser printers. The algorithm exploits the property of single-valued surfaces to allow the implicit removal of hidden lines with virtually no extra computation. This reduces the computation time significantly over that required by more general surface-representation methods. The algorithm is flexible enough to implement on most graphic systems. Simple language-independent pseudo-code is presented and tested for functions in rectangular, cylindrical, and spherical coordinates.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 31, 1991
- Accession Number
- ADA240410
Entities
People
- T. J. Peters
Organizations
- The Aerospace Corporation