SWATTER (Space-Based Weapons against Tactical TErrestrial-Based Resources): A Design for Integrating Space into a Theater Level Wargame

Abstract

This thesis provides the foundation to expand the newly developed theater level computerized wargame, SABER, at the Air Force Wargaming Center, Maxwell AFB, Alabama to include space conflict at the theater level of simulation. Building upon the recently completed SABER, this thesis effort expands the conceptual framework of the model by integrating the dynamics of space warfare into the current theater level model. This expansion forms a new game called SWATTER. This thesis adds the space units required to integrate the land and air battles with the possible interactions from space. This thesis expands the stochastic attrition processes to include interactions between space forces, ground forces, and air forces with the use of unclassified engineering models. The use of these models results in credible interactions throughout SWATTER. The main components of SWATTER include, satellite constellation determination, mapboard representation of the satellite constellation, detection and targeting processes, intelligence, command and control processes, laser weapon interactions, and stochastic attrition. The goal is to provide sufficient documentation on the necessary algorithms and related equations for programmers to build a computer simulation with a reasonable run time and credible output.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1991
Accession Number
ADA243883

Entities

People

  • Duane R. Cozadd

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Space

DTIC Thesaurus Topics

  • Artificial Satellites
  • Command And Control
  • Databases
  • Defense Systems
  • Detection
  • Detectors
  • Directed Energy Weapons
  • Heat Energy
  • Infrared Detectors
  • Satellite Constellations
  • Satellite Orbits
  • Space Objects
  • Spacecraft
  • Strategic Defense Initiative
  • Strategic Weapons
  • Warfare
  • Weapon Systems

Readers

  • Aerospace logistics and air mobility.
  • Database Systems and Applications
  • Game Theory.

Technology Areas

  • Directed Energy
  • Fully Networked C3
  • Fully Networked C3 - Command and Control
  • Space
  • Space - Satellites